The Dracula Dossier: What Went Wrong?

So, did you all enjoy my meticulously curated ramble through the Dracula Dossier? Yeah, about that……..

We played 21 sessions before the campaign was staked and decapitated. There were several reasons for me not delivering on my original promise to run the whole thing, come what may. The main reason is that I’m full of shit, thankfully my players know this and love me in spite of it. Rather than ramble on interminably about the variety of other reasons that curtailed our war against the Un-dead, I’ll summarise and then move on to brighter RPG news, in subsequent ramblings.

Compliance programs: What went wrong? | The Compliance Strategists Blog
What went wrong?
  • Firstly, allow me to state clearly that I admire the hell out of the Dracula Dossier, it’s an impressive beast, beautifully designed and well written, a landmark in RPG campaign design. In many ways I wonder if I wasn’t up to the challenge of running it.
  • The main challenge was the sheer depth and complexity of the thing. From the outset I knew how much information was contained in the Director’s Handbook and the Dracula Dossier itself, what I didn’t appreciate was the temptation to include as much of it as possible within the campaign, a temptation to which I succumbed. Information overload for the players was an inevitable consequence. Too much information often leads to decision paralysis for players, and we definitely saw this happen.
  • One of our players had a crisis of faith regarding RPGs and left the game. It’s important to note that the game itself didn’t cause this, the player was contemplating walking away from the hobby altogether, but I feel that the way I ran this campaign may have acted as a catalyst. Thankfully our player recovered, with some help from the RPG Re-indoctrination Service, and is once again a fully functioning RPG nerd.
  • I became frustrated with a falsely perceived lack of progress. The players were burning through leads, in actual fact, using the Dossier to great effect whilst scouring London for evidence of the Count’s minions, and dodging EDOM. Naturally they were in no rush to head to Central Europe until they were 100% confident in their ability to confront and defeat Dracula, and who can blame them? Consequently, in my eagerness to move forward with events, I pushed them out of London precipitately by raising Heat to an unmanageable level. How big a tosser am I?
Caber Toss - culture shock adventure
This big.

So, paraphrasing JK Simmons in ‘Burn After Reading’, what did I learn?

  • You really don’t need to try cramming in all the material for this campaign. A crude estimate suggests that around 25% of the material will give you and your players a fantastically memorable game.
  • I’d avoid the standard NBA approach of the PCs being out on their own, or have them go up against either Dracula or EDOM, not both. My preferred approach would be to have the PCs as EDOM agents looking to recruit or destroy Dracula.
  • Don’t over promise and under deliver as a GM. Set achievable goals, after all you have a responsibility to your players when you step into the big chair. I’ve left players unfulfilled on this occasion, for which I can only say sorry and buy them a pint.

Right, that’s enough navel gazing and self-flagellation. Tune in next time to discover what has been occupying our gaming hours for the last six months.

Game on!

2 thoughts on “The Dracula Dossier: What Went Wrong?

  1. Love Nerdtropolis. Always look forward to new entries. This one was great too, but I don’t think Dracula Dossier failed. Everyone seemed to have fun, and enjoy getting together and playing it, which is for me the ultimate way to assess whether a game was successful or not. I even fell out with Cthulhu so it wasn’t to do with the way you ran the game. I was going through an assessment of everything (football on TV went, NFL ended up going, comics in the real deep way I was into them went, guitar came in, gardening crept in).

    My disenchantment with RPGs was part of a wider malaise which allowed me to reset (with your support) and come back more enthusiastic about gaming than I have been since I first got into it way back in 80s.

    Dracula Dossier did have a bit of information overload, but that’s built into the campaign, as evidenced by the fantastic but overwhelming book that comes as player handout. To be honest the rulebook tells the players to just do something so it advises players against that. We just didn’t always follow the advice of the book. The biggest lesson I learned was that if I’m going to be playing a long campaign then I want to buy the physical rulebook. Something about having it in hand makes you engage with the game more fully (or at least it does me).

    I definitely wouldn’t say you over promised or under delivered from a player pov (or at least this player) so nothing to apologise for (although I’ll take the pint).

    Liked by 1 person

  2. Well I can’t beat that post. I concur with what has been said, the game itself was great and I loved playing it, there was no fault in how it was run either. It did suffer with information overload to the point of having paralysis of not knowing what to do next and whether we were following leads in the right order or just going down another rabbit hole, if that makes sense.

    I also love the fact that the book is referred to as a player handout!!😂😂

    Liked by 2 people

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