Leaving Room For Imagination

Is a lack of development in certain elements of a setting a weakness or strength in the design of a RPG world? In various online discussions, I've noticed a degree of frustration with Symbaroum, insomuch as there are definitely aspects of the world that receive passing mention, and to date have not been developed further. … Continue reading Leaving Room For Imagination

Weaving

Last time I finished by saying that I'd focus on how I plan to weave the campaign materials published by Free League with the drives, desires and aims of the players. My Mum didn't raise a liar, so please read on. I won't tortuously stretch my weaving analogy to discuss the warp and weft of … Continue reading Weaving

Nevermore!

Or rather, always more! More Symbaroum is, that is. Free League's RPG of somewhat dark fantasy* is our current regular campaign game, sessions taking place every Tuesday, more or less. Who lives in a house like this? *Symbaroum gives me vibes of Joe Abercrombie and Steven Eriksson, to clarify my reference points for dark fantasy. … Continue reading Nevermore!